SCAD – Zombies, Steel, and One More Run Than Planned
2026-05-29
Reverse bullet hell games are my digital comfort food. Right alongside simulators, they are one of my favorite genres to relax with.
This time, however, instead of controlling a lone survivor armed to the teeth, we take command of a mobile fortress built specifically for crushing zombie hordes.
The gameplay follows a strong roguelike structure. Alongside classic survival objectives where you simply need to stay alive for a certain amount of time, the game also includes several mission variations.
One feature I particularly enjoyed is the resource planning system. Before starting a mission, you can see which materials will drop on a specific map.
After every successful mission, we can further improve our mobile fortress with additional modifications. This upgrade loop is what kept me saying “just one more run” over and over again.
It is worth mentioning that I played a pre-release version of the game. Several elements were still clearly marked as work in progress. Some artwork looked temporary, and there were occasional interface glitches, such as highlighted elements remaining active even when the cursor was elsewhere.
If I had to point out one feature I truly missed, it would be a map. In games like Vampire Survivors, Sodaman, or Megabonk, I love being able to check the map and see whether I missed a chest, a secret, or valuable resources.
After my first hours with the game, I can confidently say that SCAD is absolutely worth keeping an eye on. I see a lot of potential here, a satisfying gameplay loop, and several interesting ideas. My inner collector is already convinced that once the missing features arrive and development continues, this could become a very addictive addition to the genre.
Trailer:
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